American High Speed Rail

A New Way to Travel

Timeline

6 weeks

Oct - Dec 2024

Role

UX Design

Service Design

Interaction Design

Tools

Figma

Adobe Photoshop

Premier Pro

Illustrator

Team

Chloe Porter

Sam Lesser

Overview

Starline is a reinvention of the American transportation system to be accessible, reliable, and widely embraced as the preferred method of long-distance travel, integrating seamlessly with existing transit.

Why was it done?

In many parts of America, the opportunities offered by public transit are limiting and go unused. Our team’s research discovered psychological and geographic reasons that many travelers value cars, and make it difficult to adopt effective public transit in the US.

Redesign Outcomes

Digital tools

Mobile app, user flows, UI system, prototypes

Physical touchpoints

Station wayfinding, route and transit map, onboard navigational cues

Service design

User journeys, train car signage and cabin design

Environmental impact

Reduced emissions, more accessible travel, and a more connected America.

Gallery

Making transportation more effective with simple systems shifts

We designed Starline to unify disconnected parts of travel into one understandable system. A single app handles trip planning and ticketing, navigation and connection between different modes of local transportation. Information follows the user throughout their journey, including their transit cards, accessibility needs, and personal preferences.

Discovery

Why don't people use public transit?

The US is a large, separated country with limited and unreliable travel options. We aimed to provide a fast transit solution to connect major US cities efficiently, reducing the need for unsustainable air and private vehicle travel.

Current American public transit is unreliable

Limited routes and infrequent services make current options almost impossible to use

Americans would use improved public transit

67% of Americans reported being likely to use high-speed trains if they were available today

Poor infrastructure forces car use and congestion

Mostly everything is built around highways, deprioritizing transit and forcing car ownership

Improved transit would increase accessibility

Individuals who cannot drive or afford personal vehicles would benefit from accessible transit

User Journeys

Driving just feels like the most straightforward option

It's what people are familiar with, and the default method of transportation when people are simply ready to go.

Goals and Identity

Starline is a cultural shift to make public transportation as seamless as driving

Speed

Starline utilizes maglev technology for a frictionless and fast experience, and detaching passenger transfer cars for a non-stop journey.

Accessibility

Starline supports individual needs and preferences of

passengers. By linking other transit accounts, passengers can book their entire trip in one place.

Sustainability

Starline is a efficient and clean mode of transportation

capable of moving hundreds of passengers at once

with minimal CO2 emissions.

Reliability

Starline runs frequently and consistently, allowing passengers peace of mind. Line schedules are the same every day. Research shows the more trains are available, the more they will be used.

The Starline App

Simple, streamlined journey planning and ticketing

Function first

A lot of time was spent at whiteboards, brainstorming in the early stages to map out the task flow and use cases for the Starline app. By getting the function and heavy thinking laid out first, it was easy to catch problems early on and reroute before designing the interface.

Market research

We looked at and used other transit apps to understand the functions and features that users were already familiar with. We wanted to follow established patterns, but remove any pain points.

Iteration and collaboration

By working in Figma, we were able to collaborate throughout the process with constant feedback and iteration. This helped us stay on-track and on the same page. A majority of our communication was through comments in Figma, which helped us to offer specific feedback, and openly brainstorm new ideas.

Mid-Fidelity Wireflows

Setting up an integrated account

We used these early wireframes to visually represent the features of an onboarding flow that make Starline different. In this case, the connections between types of transit, and journey-wide preferences.

Searching for and booking a trip

These screens were used to help visualize the placement of elements in combination with function, and work Starline's unique features and system into a familiar booking app.

Design 1/4

Multi-Modal Transit Support

The Starline App is connected to all transit accounts available in the country, in one place. Users can enter a starting address and where they want to go and let Starline do the rest. Starline tickets are valid throughout every leg of a journey, including transfers to other transit systems, so whether users hop on a bus or transfer to an Amtrak, Starline gets them where they need to be.

Design 2/4

The Perfect Route

Travelers have the opportunity to view the step-by-step for each of their options before booking, to make sure that their trip aligns with their needs, beginning to end.

Stay in the Loop Throughout the Trip

Once en-route, the “My Trip” tab provides access to the Starline ticket, a place to view the current trip status, and a notification for when to disembark and where to go next.

Design 3/4

Flexible Seating Options

All Starline trains are equipped with four seating options to suit a variety of passenger needs. Whether travelers want to reach their destination with budget-friendly main seating, kick back in comfy seating, focus on work in spacious and quiet workspaces, or catch some shut-eye in a private suite, Starline has it covered.

Design 4/4

One Ticket for Everywhere Someone May Go

Starline can get you anywhere through our system of rails and other connected transit. No need to worry about scheduling several tickets yourself, just book through Starline and our tickets will scan you into every part of your trip. Multi-modal transit has never been easier.

Reflections

Key Learnings

Service design shapes the digital product

Starline taught me that interfaces need to map to the big-picture experience, and support the greater service design. By mapping the entire travel experience first, we implemented key steps of the journey to the mobile app where is was the most supportive and effective tool.

Designing to be preferred

Starline taught me that even if a product improves user's lives, real people have to want to use it in the first place. Our preliminary research showed that many people choose cars, even if they might prefer public transit, because driving is so familiar and easy to manage. Addressing behavior challenged me to think beyond individual touchpoints to design a complete ecosystem.

Looking to read more?

View the complete proposal booklet here.

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